Session 3
eLearning Trends in Higher Education
In Summary
This week requires that we critically evaluate eLearning applications & trends in higher education; and apply elearning trends and application within our context of higher education.
Different eLearning applications are:
1. Learning Analytics
2. BYOD (Bring Your Own Devise)
3. mLearning
4. Virtual Reality
5. Argumented Reality
6. Makerspaces
7. eAssessments
There are various challenges in the implementation or to integrate in teaching , learning and research. Some are outlined below:
- Learning analytics - There are ethical concerns and their implications to be mindful of as explained here: https://elearningindustry.com/7-ethical-concerns-with-learning-analytics
- BYOD - Educators need to keep in mind that any learning materials they create have to conform to different standards, render well on different screen sizes and be compatible with different operating systems. Read more on https://blog.neolms.com/challenges-mobile-learning-classroom/
- mLearning - Overcoming challenges in mLearning applications
https://www.youtube.com/watch?v=KbSu6Zwnbps
References
Alsalem, A. (2004). Educational Technology and E-learning, Riyadh: Alroshd publication.
Amer, T. (2007). E-learning and Education, Cairo: Dar Alshehab publication.
Gulbahar, Y. (2007). Technology planning: A Roadmap to successful technology integration in
schools. Computers and Education, 49 (4), 943-956.
Hameed, S. Badii, A. & Cullen, A. J. (2008). Effective e-learning integration with traditional
learning in a blended learning environment.European and Mediterranean conference on
information system, (25-26).
Holmes, B. & Gardner, J. (2006). E-Learning: Concepts and Practice, London: SAGE Publications.
Khan, B. H. (2005). Managing E-learning: Design, Delivery, Implementation and Evaluation,
Hershey, PA: Information Science Publishing.
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